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In fact, “faithfulness to the original” is a very heavily recurring theme in the interviews as well: īut as that last quote there suggests, it’s not that their only focus was on changing the game to meet contemporary standards. The experience that we wanted players of FINAL FANTASY VII REMAKE to have, was for players who did not know or play the original to experience the surprises of the FINAL FANTASY VII story in the same way that the original generation of players did 23 years ago. When we started the Remake project, we wanted to make it something that modern players would experience and appreciate in a similar way, as the start of something new in RPGs. It emerged when we considered how FINAL FANTASY’s classic ATB battle system would be, if it was created in the modern era. The Inside FINAL FANTASY VII REMAKE series details this more closely, but for now let’s just look at a few standout quotes: In countless developer interviews, the creators make clear ( even as far back as 2015) that their intention was not to simply recreate the game 1-for-1, but rather to reimagine it for a new audience. Or perhaps more accurately, a translation of Final Fantasy 7 for modern audiences.
FINAL FANTASY REMAKE FULL
If you want to jump straight to the comparison itself, hit the “Jump to Table of Contents” link above.Īfter years and years of wishing and waiting, Square Enix has finally realized the dream: a full remake of Final Fantasy 7 on modern consoles.
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For a deeper dive into this concept, keep reading. Though it’s often hard to make a direct comparison because of how much the script has changed, for even the Japanese itself stands as a translation of the original game. This is also an opportunity to check how the English translation has evolved since the troubled days of 1997/98. I’ll be going through, chapter by chapter, and seeing how closely the scenes and dialogue follow the original. Welcome to my biggest project yet: comparing the Japanese and English scripts of Final Fantasy VII Remake to the original PSX game.
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